Week of March 16, 2008

From DCEmulation
Jump to: navigation, search

ScummVM and the Quest for Code: Join the Google Summer of Code

21st March, 2008 Posted by: Maturion

The ScummVM project is participating on the Google Summer of CodeTM. Since ScummVM is one of the most interesting projects in the Dreamcast-Scene, some of you might be interested.

Do you know what a fabulous time we had last year participating in the Google  
Summer of Code? OK, you don't have to answer that, it's a rhetorical question. 
Fact is, it was fabulous! So fabulous we thought we'd apply again. And Google 
is so fabulous that they've elected ScummVM to take part again. Fabulous. 
(overuse of some words purely intentional). 

So, where are you going to spend this summer*? Again some exotic beach? 
Perhaps this year on Monkey IslandTM? 

Well if you are a student and want to make a buck this summer (more accurately 
$4500 US of them), Google is organizing the absolute Open Source recruitment 
drive, also known as the Google Summer of Code! The program is designed to 
create an incentive for students to participate in Open Source projects, by 
providing guidance and economic support. What's more, your favorite project 
ScummVM is proud to be participating! 

Think about it. Have you ever thought about contributing to a large Open 
Source project like ScummVM but were intimidated to do so? With the Summer of 
Code opportunity, you can put your skills at work under close cooperation with 
our mentors. They'll help you ease in the team, plan the task ahead of time 
with you and guide you all along. 

To get things started, you have to pitch us your idea. Take a look at our Open 
Tasks page for some suggestions. Then visit the Google Summer of Code website, 
read up on the FAQ and check out the application guide. 

Now, hurry up! You've got until March 31, so get cracking!

*: Summer in the northern hemisphere definition :-)

Source: ScummVM.org

Stealth Quake v1.1 released

20th March, 2008 Posted by: Maturion

Tyne has released a v1.1 patch for his QuakeMod "Stealth Quake."

Stealth Quake v1.1 Patch Released
Extract and overwrite all the files in the /Stealth/ (or /StealthWQ) directory.

Darkplaces ver,
http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP11.rar

WinQuake ver,
http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ11.rar

Source: DCEmulation forums


VERSION 1.1 CHANGES
-------------------
* Version is now displayed at start up
* Chthon is harder
* Balance tweaks
* Pistols do not remove in E2M6 and E4M7, fixes incompletion bug
* Minor bug fixes
* Updated Readme file
* Intermission fixes
* Fixed collision for Winquake and find() for AI point markers
* Fix LightAffect flag not disabling at times allowing monsters to see you
  even though you're hidden
* Fix cycleweapon commands, mainly concerns console Quake players

Stealth Quake released

19th March, 2008 Posted by: Maturion

Tyne has updated his Quake mod that works on Xbox and Dreamcast.


Grab it here:
High-end Darkplaces version:
http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.rar
Text:
http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.txt

Low-end Winquake version:
http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.rar
Text:
http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.txt

I've tested the Winquake version on Xbox which uses nearly the same engine as 
nxQuake, so it should work on Dreamcast; it'd be nice if someone can test it 
for me to be sure though.

Source: DCEmulation forums